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Table 4 Student perceived STEAM effect on core competencies (modified from Kang, Im, et al., 2018, p. 160)

From: A review of the effect of integrated STEM or STEAM (science, technology, engineering, arts, and mathematics) education in South Korea

Core competency

STEAM experienced group mean (SD) (n = 157)

Non-experienced group mean (SD) (n = 142)

1. interest in science

4.32(.691)

3.62(1.023)

2. multidisciplinary thinking

4.20(.755)

2.92(1.042)

3. communication

4.24(.752)

2.84(1.102)

4. creativity

4.32(.835)

2.77(1.094)

5. problem-solving

4.24(.780)

3.58(.992)

6. real life application

3.73(.945)

2.88(1.114)

7. self-directed learning

3.95(.883)

3.43(1.145)

8. inquiry design skills

4.32(.736)

3.00(1.092)

9. persistence, concentration

4.32(.794)

3.58(1.151)

10. technology or tool use

4.39(.740)

3.19(1.142)

11. confidence in science and mathematics

3.71(.961)

3.68(.992)

12. caring team members

4.37(.728)

3.17(1.104)

13. production of inquiry or projects

4.36(.832)

2.79(1.208)